November 5-8, 2026
Czocha castle, Poland
"All roads to destiny converge at the Academy"
Welcome, Adventurer!
You can play all episodes or jump in and out at any time!
During their stay at the Academy, the Chosen Ones will:
* Learn about their place in the world;
* Attend specialized lessons to hone their skills;
* Form adventuring parties and test their cooperation during classes, quests, and other challenges;
* Make lifelong friends and enemies;
* Discover secrets about the world, the Academy, and their own destiny;
* Enjoy satisfying victories and epic failures;
* Face off against enemies, do dungeon crawls, and get in all sorts of sticky situations - the stickier, the merrier!
* Embark on a once-in-a-lifetime journey to become the greatest heroes and villains of all time.

What is Adventurers' Academy?
Nobody knows for sure when the Academy was founded or by whom. There are some who say that it is as old as the Divinities; others believe that it exists beyond time and only appears when destiny calls for new heroes and villains to be forged. Whatever the truth may be, one thing is certain: only those whose fate is bound by a prophecy will find their way there.
The world hasn’t seen a proper hero or a true villain in twenty generations, and it has been exactly that long since Adventurers’ Academy faded from the world.
Curiously enough, the disappearance of the Academy wasn’t the only major event that took place all those years ago.
“The Breach opened wide and chaos unleashed,
As Blights tore our world apart, piece by piece (...)"
- a popular bardic ballad
Five hundred years ago, an adventuring party from Creation caused a worldwide disaster by opening a rift between the mortal world and the world of Divinities, the Empyrean. The Breach – as it was called – was the greatest catastrophe ever recorded. The rift between the worlds left the mortal plane open to Blights - monsters of unimaginable horror that laid siege to the world, destroying entire cities and decimating the population. The effects of that event are felt to this day. One of those effects concerns prophecies, or rather lack thereof.
Ever since the Breach, not a single hero was born and not a single villain shook the world. Then, just months ago, everything changed. The world rippled with prophecies – not one, not two, but over a hundred in a span of a single week. Mortals of all ages and all walks of life awoke to destinies that marked them for greatness. Finally, after all this time, fate chose its champions and the door to the Adventurers’ Academy stood open once more.
For the first time in 500 years, the world will have heroes and villains, and maybe, just maybe, it will have answers.

"Creation and Destruction are two sides of the same coin. Everything in between is the journey of life."

Is this larp for me?
* Enjoy playing on RPG tropes and archetypes;
* Enjoy playing for drama, playing to lift, and playing to lose;
* Enjoy non-transparent plots and pre-written characters;
* Enjoy discovering secrets and being surprised;
* Don’t mind combat (which you can always opt out of);
* Enjoy a game whose tone can change from scene to scene.
This larp is not for you if you:
* Don't enjoy playing for drama, playing to lift, and playing to lose;
* Require full transparency of the plot and characters;
* Expect either a very serious larp or a slapstick comedy, with a consistent tone throughout the game;
* Have certain accessibility issues (see section below).

Accessibility
Czocha is a 13th century castle with plenty of staircases and no lifts, which makes it inaccissible to wheelchairs. The grounds around the castle are mostly unlit and can be slippery, with some locations being accessible only by steep, narrow steps.
Special effects
The larp will use special effects, such as pyrotechnics, smoke machines, smoke bombs, mildly unpleasant smells, loud sounds, and others. They have been thoroughly tested for safety and they will be handled by trained professionals.
Player care
During the game, there will be a designated person available to the players in case they need to talk to someone, signal an issue, or solve an off-game conflict.
Special requests
If you have any questions, concerns, or issues we should know about, please reach us at academy@wonderlarp.com, and we will do our best to help you.
